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VF-0A "Angel" in Fighter mode

VF-0A "Angel" Fighter (with missile pods)

GPU-9 35mm Gun Pod
(drawn by Jeff Sorely)

GPU-9 35mm Gun Pod - high contrast background
(drawn by Jeff Sorely)

Unified Forces Micro-Missile (as per blu-ray set designation)

Shinnakasu/Northrop Grumman/Stonewell/Shinsei
VF-0A Phoenix "Angel" (Raid) Special Attack/Assault Specification

Technical Data

Equipment Type: developmental variable fighter
Government: U.N. Forces
Manufacturer: Northrop Grumman/Stonewell/Shinsei
Introduction: 2004
Operational Deployment: September 2008
Accommodation: pilot only
  • Battroid Mode: height 14.0 meters (Macross Chronicle 2E Mechanic Sheet ALL 02A)
  • Fighter Mode: length 18.69 meters
  • Mass: empty 21.858 metric tons total with QF-2200D-B Ghost Fighter
    Structure: space metal material frame; titanium/carbon composite outer shell; AWAG/RA 105 SWAG energy conversion armor; surplus power triples Fighter armor strength in Battroid mode, majority of engine output is dedicated to flight so energy converting armor is not functional during Fighter mode; in GERWALK mode the energy conversion armor has a defensive power-equivalent to an attack helicopter; although armor strength in GERWALK-mode is 4~5 times greater than in fighter mode, it is still inferior compared to Battroid mode which is 10 times greater than fighter mode
    Power Plant: two EGF-127 custom overtuned conventional turbofan jet engines (power output unknown); due to its less efficient engines, the VF-0 has considerably shorter range, more delicate handling and a longer airframe compared to the VF-1 Valkyrie (engine nacelles are comparatively longer to accommodate the earlier engine design)
    Propulsion: 91.08 kN x 2; 148.9 kN x 2 afterburner (total thrust with QF-2200D-B Ghost 305.65 kN and 602.55 kN afterburner); 3 x Shinnakasu ARR-2 maneuvering rocket motors (for use in GERWALK/Battroid modes).
    Thrust-to-weight ratio: (empty) 2.81
  • Fighter Mode: at 11,000 m Mach 2.74; cruising range (with QF-2200D-B, when used with continuous afterburning for high-speed air combat maneuvers) 1,100 km; service ceiling 25,000 m
  • g limit: unknown.
    Design Features: 3-mode variable transformation; two-dimensional thrust-vectoring engine nozzles; standard auxillary conformal fuel drop tanks (mounted on dorsal main body in Fighter mode, upper torso in Battroid mode); rectangular underfuselage air intake with semi-retractable slit-style shutters for Battroid mode/space use; triple-system digital fly-by-wire flight control system (FCS) in fighter mode; swing wing; air brake; 1 x AN/ALE 55 flare and chaff dispenser system; AN/ALQ 220A IDECM. ASS/PS 110 active stealth system; retractable shield canopy (Battroid mode); underwater capable in silent mode for up to several minutes using the electricity of the capacitors (max operational depth limit is 20 meters); option of reactive armor system or 2 x regular external atmospheric combat super parts (mounted one on each leg/engine nacelle); large energy capacitor installed in VF-0A for "mighty-wing mode" in which energy conversion armor can be used effectively for a short time in fighter mode. This mechanism, exclusive to the VF-0 and not seen is subsequent VFs, harnesses the electricity generating abilities of the EGF-127. In Battroid mode, 10% of full power is sufficient for land combat while the remaining 90% is used for energy conversion armor; aerial combat is possible in Battroid mode, but due to the leg turbines, activity is limited to 20 minutes; head unit has high-definition TV camera, night-vision, infrared laser pointer, laser-range finder, IFF-I data link and ultra-sonic motion sensor; VF-0A features compound eye system where 2 are arranged on the top and bottom of the head, unlike the VF-1 Valkyrie
    - Armament -
  • 1 x Mauler laser cannon (mounted on head turret)
  • 1 x Howard three-barrel GPU-9 35mm gatling gun pod featuring adjustable rate-of-fire for 60/1,250/2,500 rounds-per-minute, driven by a 90-horsepower electric motor, muzzle velocity 1,100 m/s (550 rounds total, capable of utilizing heavy armor-piercing or AHEAD ammunition)
  • Bombs & Missiles:
  • 4 x underwing variable pylon hard points for 12 x standard Raytheon Bifors AIM-200A AMRAAM 2 I/ALH-guided medium-range air-to-air missiles (three-missile racks, 1/point)
  • or 4 x GH-28A 8-tube general-purpose micro missile launchers (capable of firing 3 volleys)
  • or 2 x HAIM-95A medium-range maneuverability missile launcher pods originally used in attack craft equipment (special attack/assault specification)
  • or a combination of above load-outs
  • Optional Armament:
  • 2 x external atmospheric combat super parts/conformal fuel tank FAST Pack with 24 x Raytheon Erlikon GH-30B I/IR-guided micro-missiles each (mounted one per leg/engine nacelle); 1 x standard gun pod spare magazine stored in super part
  • 2 x augmentative pylons welded to the conformal fuel tanks of craft's dorsal surface for optional special attack/assault specification
  • 1 x QF-2200D-B Ghost unmanned fighter equipped with five micro-missile launchers

  • Description and History

    Much like the VF-1 that would follow it, the VF-0 series was built to benefit from several equipment packages that could enhance the variable fighter for specific missions. Unfortunately, the parts of the "Super Pack" ready for deployment included only the conformal fuel tanks/missile packs. When the need to outfit the VF-0A with heavy weaponry and increased fuel supply arose (known informally as the Anti-"Bird Man" battle), the carrier crew of the Asuka quickly assembled an equipment package from available parts. This special modification was known initially as the VF-0 "Raid" but was changed to the "Angel" designation sometime afterwards, likely in response to the appearance of the craft once outfitted. When just the QF-2200D-B Ghost fighter was installed on the VF-0, the weight increased by approximately 35% while the total thrust of the combined VF/Ghost increased less than 20%. However, the afterburner thrust increased by 90%, ultimately resulting in a marked increase in maximum acceleration.

    The Asuka crew had to rely upon virtual simulations to produce flight data that could be input into the VF-0 air combat computer, since the VFs were modified so quickly. Several factors altered the flight characteristics of the VF-0 "Angel" including the weight balance of the fighter's added munitions and more significantly the air flows of the VF-0 main wing as affected by the QF-2200D-B Ghost main wing. The complex ways in which these two wing surfaces interacted with each other at high speeds and high angles of attack left many gaps in the computer control scheme thus meaning the self-learning combat maneuver computer had to conduct data acquisition and analysis during flight to provide correcting actions. Coupled with the already dynamic nature of the Battroid mode's movements, this meant performance of the VF-0A "Angel" configuration relied heavily upon the skills of the pilot once in actual combat conditions.

    The Special Attack/Assault Specification was installed on one VF-0A and one VF-0S and used only once in the battle at the island of Mayan in late 2008. U.N.G. pilot Shin Kudo and Roy Focker made use of a VF-0A "Angel"" and VF-0S "Angel" during that final mission.

    NOTE: During development of the Macross game for the Playstation 2, when the VF-0 was being considered for inclusion, it was named "Phoenix" (ultimately, the VF-0 was not included in the game). This "pet name" was then dropped only to reappear in 2008 on the official Macross Frontier website. The Macross Chronicle (2008) has since made the name "Phoenix" official.

    Production Notes

    Debut: Macross Zero, Episode 5
    Pilot(s): Shin Kudo
    Other Appearances: none
    Original mechanical designer: Shoji Kawamori, Junya Ishigaki (cockpit)

    Line Art

  • QF-2200D-B Ghost main thruster
  • forward fuselage transformation details
  • cockpit fighter mode
  • cockpit battroid mode
  • Information Courtesy of the Macross Compendium:
    Images From - Macross Zero booklet (from Macross Zero Blu-Ray Set, 2008) and other macross books
    C. Wilson - Writer, Editor and Colorist