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VF-X3 Star Crusader in Battroid mode


VF-X3 Star Crusader in Fighter mode

VF-X3 Star Crusader (Medusa)

Technical Data

Equipment Type: variable space fighter-interceptor
Alternate Designation: Medusa
Government: U.N. Spacy
Manufacturer: unknown
Introduction: 2009
Operational Deployment: 2009
Accommodation: pilot only
Dimensions: unknown
Mass: unknown
Structure: space metal frame, SWAG energy conversion armor, additional armor
Power Plant: two thermonuclear reaction turbine engines, output 1,950 MW each
Propulsion: unknown; 2 x high-thrust vernier thrusters (mounted upper legs); many x vernier thrusters)
Design Features: 2-mode variable transformation
- Armament -
Guns:
  • 2 x liquid-cooled electrically-charged particle beam launchers (mounted left/right forward outboard sides in Fighter mode, left/right arms in Battroid mode)
  • 7 x infrared laser systems
  • Bombs & Missiles:
  • 2 x three-grenade grenade racks (mounted left/right ventral fuselage in Fighter mode, left/right upper leg in Battroid mode)
  • 2 x micro-missile phalanxes
  • 6 x missile bays (mounted in left/right triangular clusters on outboard sections in Fighter mode, upper arms in Battroid mode)

  • Description and History

    In the midst of Space War I, the UN Spacy's main variable fighter - the VF-1 Valkyrie - was proven to be clearly inadequate as a "space superiority fighter" against the enemy battlepods of the Zentradi Army. The VF-1 Super Valkyrie compensated for this disadvantage by equipping augmentative super parts, but the military pressed for development of a dedicated (complete) "space fighter-interceptor".

    The VF-3/VF-X3 project was drafted onboard the SDF-1 Macross while it was travelling through space. The project produced the prototype VF-X3 that was seen as a significant step above the VF-1 series. The armor was doubled, overall power output was increased three times, and the statistical firepower was increased 32 times over the standard VF-1. The lack of a sufficient inertial control system for such a craft increasingly placed too great a burden upon the pilot and eventually the numerous accidents that occurred lead to project cancellation. A unique feature of this series is the absence of the VF-1 GERWALK mode, designed as such because the GERWALK mode has little useful value in space.

    NOTE: The Super Dimension Fortress Macross: Remember Me video game (set in 2009) is an official Macross project released without any story involvement or consultation from Studio Nue (the original creators of Macross). Additionally it should be noted that Remember Me may not necessarily share the same chronology as the other similar projects. The trivia specifications were created for The Super Dimension Fortress Macross: Remember Me video game by Family Soft, using Studio Nue's mecha designs without its participation in the story.

    Alternate Designation: The name "Medusa" (using the awkward spelling Me-do-uu-sa) appears written within brackets on page 5 of the Data Book profile for the VF-3/VF-X3 Star Crusader. The name is undefined but could be an unofficial codename or nickname. Other relevant information is a small note on page 25 of the Operations Manual that describes the new craft as the VF-3. It is unknown if this is simply a typo or an official alternate designation.

    Production Notes

    Debut: Super Dimension Fortress Macross: Remember Me (NEC PC9801 video game, 1993)
    Pilot(s): no notables
    Other appearances: none
    Original mechanical designer: Shoji Kawamori

    Line Art

  • VF-X3 Star Crusader (Medusa) artwork
  • VF-X3 Star Crusader (Medusa) line art
  • Operations Manual Page 25
  • Information Courtesy of the Macross Compendium: www.macross.anime.net/wiki/Main_Page
    Images From - The Super Dimension Fortress Macross: Remember Me Data Book
    C. Wilson - Writer, Editor and Colorist