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Neo Glaug Fighter
Neo Glaug

Technical Data

Equipment Type: unmanned variable pod
Government: UN Spacy
Manufacturer: unknown.
Operational Deployment: unknown.
Accommodation: none (AI controlled).
Dimensions: unknown.
Mass: unknown.
Structure: SWAG energy conversion armor
Power Plant: two thermonuclear reaction engines.
Propulsion: unknown; many x vernier thrusters.
Performance: unknown.
Design Features: 2-mode variable transformation (GERWALK, fighter), GERWALK silhouette similar to Glaug, unlike the Glaug, which required a booster for aerial combat, introduction of variable mechanism of a VF solved this problem.
- Armament -
  • 1 x large-bore beam cannon (mounted on ventral fuselage in Fighter mode, dorsal body in GERWALK, back in Battroid)
  • 2 x medium-bore guns (mounted forward of engine nacelles in Fighter mode, in forward arms in GERWALK/Battroid mode).
  • 2 x small-bore guns (mounted forward of engine nacelles in Fighter mode, in forward arms in GERWALK/Battroid mode).
  • 2 x small-bore laser cannons on rotating mounts (mounted forward fuselage in Fighter/GERWALK modes, outer hips in Battroid mode).
    Bombs & Missiles:
  • unknown.

  • Description and History

    Airframe based on the Zentradi Army's Glaug which was collected by the UN then studied and modified with Earth technology after Space War I. It is an unmanned aircraft using AI that is controlled by Sharon Apple, like the X-9 Ghost, that attacks the YF-19 before it reached Macross City.

    The Neo Glaug is an unmanned version of the original Variable Glaug. The Neo Glaug has two additional medium-bore guns mounted in the forward arm units, but is otherwise similar in design and function to the earlier manned Variable Glaug units.

    NOTE: The Neo Glaug was initially developed by Shoji Kawamori for the Macross Plus Game Edition (Sony Playstation, 2000). Afterward, Shoji Kawamori extrapolated backwards from the Neo Glaug and built the 3-mode Variable Glaug in both Zentradi and United Nations versions.

    Production Notes

    Debut: Macross Plus Video Game (2000)
    Pilot(s): (unmanned craft)
    Other appearances: none.
    Original mechanical designer: Shoji Kawamori

    Line Art

  • GERWALK mode rear view
  • fighter mode rear view
  • Information Courtesy of the Macross Compendium:
    Images From - Macross Perfect Memory and other macross books.
    C. Wilson - Writer, Editor and Colorist.